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The game looks and feels awesome with the controller, the platforming seems quiet rigid and can be made more smooth specially around the wall jumps. The controller support really aids the game feel and it is a nice edition to the game. Enjoyed the game!! 

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Thanks for your review...

I designed the platforming to be hard, you have to play at least 4-5 times to get the hang of the platforming.

About the wall jump you have to perform wall slide and then jump, the wall jump should be precise. I added a tutorial at the start of the game, i don't know if you read it or not.

But yeah i will try to make the wall jump smooth.

Thanks for playing my game and your review... I hope you will play again and defeat the final boss :)

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Most intresting thing I like is the autogenerated level making every gameplay intresting. About the tutorial part, I like the immersive one, indulged into gameplay, as that goes into muscle memory and echoes to the player way longer. For replayblity rewards can be distributed in a way to encourage the player to explore more. A little AB about that can improve how to place it correctly. Overall I loved the game, you can check the gameplay on my channel I tried it yday. Links in my itch profile. Will surely play it again. Thanks and keep making awesome games like this. Love from Game Designeverse. 

Ok, Thanks for your valuable review.

"Echoes of the Dead" is an absolute gem of a 2D roguelike platformer. I had a blast guiding Tanzo through the procedurally generated levels. The dynamic level design is really awsome, with enemy placements and layouts that constantly surprised me. The progression system is challenging but rewarding, especially as you dive deeper and face tougher foes. If you’re into games that demand strategy and precision, this one is a must-play. I found myself completely hooked and eager to tackle the next run after every defeat.